Monthly Archives: March 2007

The best UV editor?

A designer said, “UV mapping is not difficult, but a troublesome task” in this page. The page expains that the most important thing for UV mapping is guts. lol Many designers agree him. There are many UV mapping features of … Continue reading

Posted in CG | Leave a comment

High Quality Degital Tutorial Books

The blender art publishes very high quality digital tutorial books. And, some contributors have translated them to French. See the page. I’m surprised at this quality. I didn’t know the existence of these free books. I found the information from … Continue reading

Posted in CG | Leave a comment

CVS Report

Fix bug #10120. This bug was reported by jidaiokobo who is one of famous XOOPS designers in Japan. He┬átries to optimize themes for Section 508 of the US Workforce Investmeet Act. Fix bug #10178. Thanks mumincacao! Fix bug #10152. Thanks … Continue reading

Posted in XOOPS Cube | Leave a comment

What features does Cube provide for users?

Cube layer doesn’t have actual functions. That’s just class definitions and provides unity methods for sharing resources. For example, XCube_Delegate aims to .NET delegate, but PHP can do simple callback without XCube_Delegate. But,if each programer takes different callback mechanism for … Continue reading

Posted in XOOPS Cube | Leave a comment

Simple Components

XNA Framework provides the simple task mechanism whose name is “GameComponent”. I did not understand the concept of this class at first. GameComponent is very simple and is not better than various task systems that I have seen. I thought … Continue reading

Posted in XNA | Leave a comment

Blender Plug-in Patch for XNA Animation Component Library

I noticed that Blender DirectX Exporter is impossible to export models correctly in some cases. And so, I patched the default Blender exporter plugin quickly. Download from here. The default exporter doesn’t handle the plural root frames. So if a … Continue reading

Posted in XNA | 14 Comments

Animation Component Library 1.0.1.0 Beta

I exchanged 1.0.5 in my free-time project with 1.0.1.0 Beta. That has many changes. But, all tutorials already have been changed for the latest spec, so it’s easy to adjust my code. At first, an unity class FiniteStateMachine has been … Continue reading

Posted in XNA | Leave a comment