This article discusses the differences between Western and Japanese game design philosophies. And, it shows also differences between characteristics of their nations. The view of the article answered my questions. Japanese people don’t like “Perfect Freedom”. Perfect Freedom roils Japanese people, so they deny XOOPS Cube. They may like XOOPS rather than XOOPS Cube. Because XOOPS team is the centralization administrative framework.
I’ve forgotten that Japan is socialist countries having a title of liberalism. PFFFT!
“Americans are very big on personal freedom, which give a greater sense of individuality. Americans all have their own political or religious beliefs, and defend them vigorously.”
“Americans love commercial competition, because it feeds capitalism and innovation. America is a country that fought for its independence primarily to grant these kind of freedoms, a nation famous for its frontier mentality.”
“Japanese want to be able to plan, they want to have guidance, they want to have focus. To put it simply, Japanese people feel uncomfortable with the unknown and not understanding the future.”
“Japanese people don’t like just being dropped into a sandbox with no guidance. If you tell a Japanese person they are free to go anywhere, often times they will choose to go nowhere.”
“Westerners, on the other hand, seem to be excited by the unknown. For instance, as a hunting and trapping society, an American may go deer hunting and encounter a bear. Japanese would be scared by this encounter, whereas the American will probably shoot the bear and go back excited that he got a bear instead of a deer. The unknown encounter becomes even better than the known. I feel this is the key difference.”
Okay, whatever. XOOPS Cube is not Japan’s. No problem. 😀