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Monthly Archives: September 2012
Bad game development process
I’m just hypothetically speaking. If there was the project such as the following, it would be bad game development process. Producers, directors and game designers didn’t make any decisions about core concepts, core designs and core mechanisms, but the producers … Continue reading
Planner: One of disciplines in Japanese video game industory?
Have you gotten Japanese developers’ business cards? If so, check the job title listed on the cards. You may find a strange job title, “Planner.” In Japanese, we call them “企画(Kikaku).” What’s a planner? What’s their responsibility? It’s tough to … Continue reading
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