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Monthly Archives: December 2006
Constructor in PHP
Some modules will not be able to run on Cube Legacy 2.1. One of causes is that a sub class’s constructor hides its base class’s constructor. Mr, Marijuana pointed this problem. But, I think that developers who have written such … Continue reading
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Japanese community started to remove ‘official’ title
I and Mr. nobunobu take a business trip nearly every week this month. That’s tough schedule. And it’s the cause which makes development stop. After we will return from our business trip, we will release Beta 4 as the last … Continue reading
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BitmapFont on Content-Pipeline
An old XNA Extras had used System.XML, but it becomes unable to use because XNA Framework doesn’t allow to reference System.XML. But, we can use great solution using Content-Pipeline. I found it in this thread. In this thread, new XNAExtras … Continue reading
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5 minutes episode
There was Mr. Shorshin. He went to Well Mart and looked at the pot noodles. The label of this food says “you can cook this in just 5 minutes” and its price tag is “just $1.00”. Shorshin bought this food, … Continue reading
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XNA Framework doesn’t support drawing text
I had heard that XNA Framework RTM tries to enable to use fonts for drawing text on the screen. I have expected it, because most of game frameworks doesn’t have such feature. But, according to this thread, it seems impossible … Continue reading
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XNA Express and Framework have been released
XNA Game Studio and XNA Framework have been released. We can build the game for Xbox 360. It’s just cross-compile. But, it’s impossible to share one project for PC and Xbox. That’s a barrier for all developers.
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Can’t touch source code…
I can’t touch source code now, because I’m very busy under limited network environment. To develop XOOPS Cube, I have to go back to my home. But, it’s impossible that I go back to my home every night. In addition, … Continue reading
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