Monthly Archives: April 2008

Square Enix’s Murata Talks Crystal Tools, Unreal Engine Initiatives

Square Enix’s Murata Talks Crystal Tools, Unreal Engine Initiatives. WhiteEngine is the middleware of SquareEnix, that was unveiled in GDC. Many developers pay attention to MT Framework and WhiteEngine, because the video game industry of Japan did not have used … Continue reading

Posted in Game Engine | 1 Comment

The future plan of XOOPS Cube (3)

What you’ve experienced is more important than what programming language you can use. I wrote that in the previous entry. I can master C/C++ and write a part of game and application, but I can not write device drivers. I … Continue reading

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The future plan of XOOPS Cube (2)

PHP programing language is specialized for web application development. That’s a rare language. But, even if there is a all-purpose programing language, that is not a reason why you choose the language. Because, most programers are not almighty. Let’s think … Continue reading

Posted in XOOPS Cube | 1 Comment

The future plan of XOOPS Cube (1)

The following is the history of Dragon Quest (you know as Dragon Warrior) that is the most popular RPG in Japan: Dragon Quest I 1986 NES Dragon Quest II 1987 NES Dragon Quest III 1988 NES Dragon Quest IV 1990 … Continue reading

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Supplement to "RapidWeaver gives hints to us"

My poor English may have made you misunderstand yesterday. I intended to say about what structure the next BASE should have. For that, I compared approaches of three applications that are XOOPS2, eZp and RapidWeaver. XOOPS2/XCL It’s possible to duplicate … Continue reading

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RapidWeaver gives hints to us

I had touched many many CMS, especially XOOPS2, eZ publish, TikiWiki and RapidWeaver. XOOPS2 shows the Nuke Doctrine. eZp shows the Page-Base Doctrine that is antithetical to XOOPS2. RapidWeaver shows a balance and gives big hint to us. Problems of … Continue reading

Posted in Mac, XOOPS Cube | 3 Comments

Wii classic controller SNES edition

This is a present from nintendo for platinum membership users who have bought many games of Wii/DS last year.As you know, this is a replica of the game pad of a certain game console that Japanese people call “Sauper Famicon”. … Continue reading

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Will XOOPS change its license?

XOOPS Cube project wrote a new core from a scratch and licensed the core under the modified BSD. By that, XC became able to link with many kinds of libraries. Also xoops.org may choose a change of the lisence, because … Continue reading

Posted in XOOPS Cube | 1 Comment

Get pitch, yaw, roll from Quaternion

Gets the angle from the quaternion. You may think the following ways at first. Calculates the pitch angle and the yaw angle, that a direction you give and another direction of the quaternion make. (Ignores Z-ROLL) Gives two vectors that … Continue reading

Posted in Uncategorized | 1 Comment

Parallel programming for multi-core CPU

I’ve finished reading this book. The book is sold in only Japanese, is written by FIXSTARS that is famous company about CELL programming, and explains how to start parallel programming with pthread and Wind32 thread API for the beginner. A … Continue reading

Posted in Mac, Multi-core | Tagged | Leave a comment