Monthly Archives: November 2006

C# Possibility for game development

At the present day, most of game developers have to use C++ or C (and a little assembly, shader). These languages are very powerful, C++ is productive enough, so we have no problem. But, I had wanted other languages for … Continue reading

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ESruts

This site is a sample collection made by my entries. Its repository has samples which are kept able to work in the latest version of Cube Legacy. I have written many samples until now. But, most of them doesn’t work … Continue reading

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Cubson has gone to sourceforge.jp

I started to move all the resources of cubson to XOOPS-Shade project page in sourceforge.jp. However, I have regreted that I made the project page in sourceforge.jp. Sourceforge.net is greater repository than sf.jp. It’s the best solution for us. Because … Continue reading

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Detailed commentary on the sample message module

Installer This module is exchanged with PM, so it’s best that this module migrates existing data of PM. In XOOPS2, for such purpose, module developers use onInstall script. In Legacy 2.1, custom installer is available. Custom installer is the specific … Continue reading

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When is RC released?

The dev team is discussing about what the canon of RC is. Many developers request fixed API to RC version. But, to do it, many actual examples are needed. It’s difficult to keep free time to develop them end of … Continue reading

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Sample: The Advanced Private Message

I changed the next link of XOOPS developers ring in this site to Mr. tohokuaiki, because Mr, gusagi’s server was broken. I pay my final respect to his server. Now, here is a sample module for Legacy 2.1. The “message” … Continue reading

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UTF-8 Language Manager for Legacy System (2)

Yesterday’s test UTF-8 language manager didn’t convert global.php to UTF-8. Mr. nobunobu sent me patches. I’ve archived version 0.02 with merging his patches. Because the language manager has to convert global.php, it’s impossible to use the original _CHARSET which is … Continue reading

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UTF-8 Language Manager for Legacy System (1)

I’ve developed the common UTF-8 Language Manager for Legacy System 2.1. You can download this module form the download page. This is still the test version. And, you must install with the special method, because the action-filter of this module … Continue reading

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Smart Update Summary (3)

Status After update() method changes the status of all information structures, smartUpdateAllOfBlocks() changes DB by checking these status. How to change DB is decided by the status. Loaded This information structure is loaded. And, the information and another information of … Continue reading

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Smart Update Summary (2)

Smart update for blocks is good to understand the basic activity of these classes. smartUpdateAllOfBlocks() is in Legacy_InstallModuleUtils. Gets the current collection from DB with ModinfoX2DBReader. Gets the latest collection form xoops_version with ModinfoX2FileReader. Update the current collection with the … Continue reading

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