Monthly Archives: February 2008

One render-target of the site

The next XOOPS Cube and its CVS didn’t become any topics in Japan, but Early Adopters from overseas have mailed some technical questions to me. One of those points out a defect of XOOPS Cube’s spec. Normally, output of CMS … Continue reading

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The impact of Xbox LIVE community games

Revolutiooooon! Microsoft announced the great plan in GDC. In the near future, we will be able to share games that are developed in XNA through XBOX live that is a kind of social networks. Developers of creators club register their … Continue reading

Posted in XNA | 1 Comment

Busy at the office

My recent weekday’s schedule is: 23:45 Come home. 00:50 Go to the bed. 07:00 Uprising. 07:40 Go to work. In XCL 2.1 development, I’ve cut out sleeping to get free time. I was tired by overnight efforts sometimes. I feel … Continue reading

Posted in Open Source, XOOPS Cube | Leave a comment

How to export collision model in a free time project?

In a free time project, how do you export collision models? I have run into this problem at cubson GUI Force development. Each designer who had joined to a project has different 3D tools from each other — Maya, XSI, … Continue reading

Posted in Game Engine | Tagged , , | Leave a comment

Twitter

I began Twitter. Is it too late? Twitter may be useful as “asynchronous” IM for the time different. BTW, I was surprised at a certain feature of Twitter when I signed up. Twitter can search my web mail box and … Continue reading

Posted in Uncategorized | Tagged | 1 Comment

Namespace List of XBOX .Net compact framework

The following is namespace list of .NET compact framework that we can use in XBOX. The list is not on the help for some reason. System System.CodeDom.Compiler System.Collections System.Collections.Generic System.Collections.ObjectModel System.Collections.Specialized System.ComponentModel System.Configuration.Assemblies System.Diagnostics System.Diagnostics.CodeAnalysis System.Globalization System.IO System.Net System.Reflection System.Resources … Continue reading

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Download Revolution

Default Functions are important for most software, because end-users don’t build software with compilers normally. Therefore software project has to build an execution file implementing suitable functions and release the file for end-users. But, users discuss what suitable functions are, … Continue reading

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Demoniak3D

Hyperion3D was renamed to Demoniak3D. Unpronounceable! But Demoniak3D has all features of Hyperion3D and got more examples, so it keeps useful. I tried to reseach the reason why Hyperion renamed, but I can not read the Blog, because the blog … Continue reading

Posted in CG | Tagged | 2 Comments

Is XNA heavy?

XNA may be more heavy than ManagedDirectX. It seems that XNA is too heavy on especially XBOX360 that is one of the best features of XNA. I went to Microsoft Gamefest Japan 2007 last year. In the XNA session, the … Continue reading

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[Slide Edition] The reasons why you should touch XOOPS Cube

I made the slide edition of “the 10 reasons why you should touch XOOPS Cube“. The slide has some animations to explain well. Perhaps, this graphical expression covers my poor English and tell the truth to you. The file size … Continue reading

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